The first part of Darkest Dungeon not only managed to cause furious burning in the majority of players, providing them with a strong challenge, but also gave birth to an entire subgenre of tactical games. Let’s see if the sequel managed to keep the bar.
Darkest Dungeon II
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Vasya: I won’t review the first part.
Also Vasya: he still talks about the first part.
The combat part of DD2 completely killed the first part for me, because I don’t want to go back to random, I really liked the mechanics with tokens. I agree with a lot of things in the review, the grind is stuffy, but for me the game shines purely because of the combat and the development of the characters. Thanks for the review.
Vasya: damn, I didn’t want to do a review, but consider it done.
The real main boss of the second Darkest Dungeon !
I probably wouldn’t like it either, but I played the game before watching the review and I just don’t understand 90% of the complaints.
Playing different from the first DD? Yes.
The game has gotten worse? No, she’s different. A mixture of Slay the spire (10%), DD (70%) and 20% of your own.
I realized a long time ago that I need to try it myself.
They praised Horizen 1, played for 3 hours and couldn’t stand it, it got boring.
Daur crap Life after (although the situation there is different), I went through it in a tizzy.
That’s why sometimes it’s better to try https://geroplaycasino.co.uk/mobile-app/ it yourself.
The lack of differences between acts 2-5 in the race is the main problem. True, there are already 4 main locations, not 3: forests, farms, city, water. But during the race you need to visit… exactly 4 locations (but you can repeat them)! The location of the boss on the map is always explored and the trophies are always the same, and knowing the boss you can always move the robber from the front row before the battle… which does not cancel death on the boss for the first time with a high probability in any case. This seems to be correct, but the game stretches out (2-3 hours of running!).
With relationships from personal experience: if the characters are 20, then there is a feeling that the chance of respect for an already “useful” (selected) skill is much higher than with 14, for example. MB random, but I’ve seen this too often. In general, the game has a lot of hidden mechanics and this is good (for example, on the road the hero’s chance for a positive or negative event clearly depends on the current state) … but a lot does not mean enough. It’s cool, but doesn’t have a wow effect at the current stage.
Pets (there are other oddities)… okay, there is ludonarrative dissonance, although I have had it for other reasons as well. But there is something completely untouched. And this is the final. IMHO, it redeems a lot and cures such things. In general, with it the game becomes integral and it becomes clear to me personally why many things (including three-dimensionality!) made this way and not otherwise.
I agree with the praise for the game mechanics part of the game, but this is not the whole game. The story and atmosphere, which may be reminiscent of DD1, is still captivating the second time around. Ignoring it is strange (not in terms of spoilers, they will really ruin your familiarity with the game), but just in terms of feeling. We’re not playing Tetris to describe the mechanics alone. I still advised microcodiles to wait until the release of patches 10-20 or even the appearance of updates/DLC with new regions. I’m glad there’s room for growth. I’m not happy that this is already a game release.
Thank you Vasya, this should not be taken as ardent claims, these are just clarifications.
I’m glad I got to know the game before the review. I would 100% fall for Vasya’s skeptical voice and ridicule of the pros from the very beginning of the review. And I would be left without several dozen hours of fun pastime
Thanks for the review. It’s a special pleasure when Vasily bothers with video sequences, as he did in Aven Colony or Outlast, or has fun as in Medium and here.
I thought about trying DD2, but somehow I didn’t want to.
So far the only thing that is not clear is why the hell negative effects and enemies are marked in blue instead of the usual red?
I completely agree with Vasya. The game is good in isolation from the first part but poor in comparison. Dropped the game when the first 4 heroes reached Act 4 on run 8 or 9.
No/not required. Moreover, the crusader there, in any case, is not 1. It’s just that Reynald and Dismas are cult characters, t.To. these are the starting characters.
Formally, any character could sacrifice himself there, there is no canon. At the same time, there is an achievement so that 2 starting characters get into a battle where a sacrifice is necessary (but in the end they can survive at the player’s choice). At the same time, in the materials on DD2 there is a crusader skull, which seems to indicate the death of Reynald, but given the content of both games, the developers can easily add it in future updates without breaking anything.
For some reason blue became the main color. The names of enemies, the frames of their portraits in the top right, the color of the effect of a nervous breakdown, the color of inscriptions about the deterioration of relations and debuffs on the character’s screen – logically they should be red, but due to the fact that it is blue, there is even more confusion for beginners like me, who are already confused in this cloud of icons. Especially considering that even in the help window for them they are not always indicated. Red just somehow carries more of a threat or something, and it’s easier to associate it with something that is not good for the characters
I know that this is a very strange claim, but still)
I’ve already looked at several reviews of the game and I understand that people have as much nothing to say as I do) It depends on whether you like playing or not. I like it, I didn’t have any high expectations. I was just waiting for her from the clutches of the EGS. Well, the demo really helped, that’s when I really waited)
Well, I just like to play it, discover new items, lose the party without stressing out, go through the stories of the heroes and again enjoy the cool setting, so much so that it won’t pull your ears. But for me, the first game was very addictive, I could sit down and play a couple of dungeons in the evening, and wake up at 4 in the morning. It’s about the same here.
I agree that you still need to try it yourself. Maybe I’ll like it and I’ll also be surprised at Vasily’s dissatisfaction. After all, for example, I absolutely do not share his love for the Resident Evil series, both new and old parts. And yet I often find the arguments he gives to be adequate.
It’s just that after this review I moved DD2 further down on my list of games to play, and when the time comes, they’ll have time to patch it too.
Thanks for pointing out the duration of the wound! I remember that’s why I didn’t like Iratus either – every wound there feels like a super-long event, about 4-5 hours, which, in my opinion, is too long for such a game.
so the crusader sacrificed himself in the first part, not?
P.s. It seems that I messed up and during the race I still need to visit 3 out of 4 locations. The condition when the location is repeated, by the way, is not obvious to me. This doesn’t happen often.
Game mechanics and their stylistic design are the basis of the game. The way the game constantly keeps you in suspense precisely through the power of numbers, rather than simple sound and visuals, is what made DD so iconic.
The second part, like the first, works on the power of the symbiosis of mechanics and immersion, but if one in this pair begins to fail. In our case this is gameplay. Then this drags on the whole game at once.