Dark microworld. Hopeless Dregs Review

Tactical turn-based combat. Domestic development. Very early access.

The game is announced for the Windows platform.

The gameplay consists of turn-based combat and movement across randomly generated maps. Now this is a pure roguelike, development fits within the framework of one session.

We travel between settlements, in each transition there is a battle.

If you look closely at the icons on the map, you will find that the cities are slightly different. There are three types of services: hiring fighters in a tavern, an equipment store, a skill store for warriors.

Battles are typical turn-based combat. The warriors are arranged in fairly familiar rows.

Fighters differ in class and, accordingly, functionality. Available: Defender, Warrior, Thief, Archer, Mage, Healer. Part of the squad can be left in reserve in order to promptly replace retired comrades.

The world is really https://casino-moana.uk/mobile-app/ harsh. Soldiers may die in battles irrevocably. If this happens, then at the moment all the equipped equipment is lost, which is quite painful, because. To. if you focus, absolutely everything here falls. Even bosses now are just buffed up mobs.

For glorious victories they are rewarded with loot. Give things, gold, experience to fighters. Leveling up allows warriors to receive improvements (to choose from) to their stats for each level.

Things should be studied and equipped carefully, there are special properties. For example, axes ignore the armor of shields, and knives ignore armor; various types of maces can stun.

Let’s look at the pros and cons of the game and summarize.

+ Good music and sound.

+ Interesting, one might even say brutal battles.

+ Good character class system.

+ There are not many types of loot, but enough. Weapons have special properties.

— At the moment, a strange concept has been implemented. No leveling between runs, no saves. All this is urgently needed. Essentially, now, when you sit down to play the game, you need to be prepared to reach the boss and defeat him. If for any reason the game closes, you will have to start over.

— The next minus stems from the previous one and develops it. I killed the boss. Wow, great armor and ax! That’s it, if you please start over. Thus, the goodies obtained do not seem to contribute anything to the development of the team. I hope this changes.

— There is very little content right now. In just an hour, including unsuccessful attempts, you can complete the game. But you can beat it the first time if you don’t be stupid and good items drop out. To be fair, it should be added that the early access period is stated to be very short and it seems like large pieces of this very content are being balanced, which is now in short supply.

— No Russian language. English is as simple as possible, everything is clear, but let’s write it down as minor disadvantages.

An interesting concept, there is potential, but it’s difficult to say what will happen, everything is in the hands of the developers.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

PPS: We need such a domestic gamedev. In addition, the game is made in free time from the main work by two people, which deserves respect.